
SERVICE
AUDIO DEVELOPMENT
Audio development
From designing the sound concept through recording, production and implementation, and on to automating the work itself — AZSTOKE coordinates the whole of a game’s audio.
SKYSQUARE, our outdoor field studio; the Dolby Atmos rooms of our Tokyo studio; RIGDOCKS, our API library. This is the service that brings all of them to bear — the way in to everything AZSTOKE does.
WHAT WE DO
The ground we cover
Concept through implementation as one continuous job, with RIGDOCKS automating all of it. Take the whole thing, or only the part you need.
DETAIL
Each of them in turn

CONCEPT
Sound concept
We start by setting the world of the title and deciding which sounds carry what. Delivering content that is worth something takes experience to match, and AZSTOKE is staffed by people who have done this work.
- Designing the world
- How much sound, and how it plays
- Setting the priorities

RECORDING
Recording
We have studios both indoors and out: a Foley studio and a voice booth in Tokyo, and SKYSQUARE outdoors, where construction machinery can be used for large-scale sessions. Ambience recording can also be commissioned on its own.
- SKYSQUARE (outdoors)
- Foley studio and voice booth
- Ambience recording

PRODUCTION
Production
We have our own 7.1.4ch and 5.1.2ch Dolby Atmos rooms, plus a studio built for Foley. The height-inclusive image and the stereo fold-down can be checked in the same place, so the sound is built for whichever platform the title ships on.
- 7.1.4ch and 5.1.2ch Dolby Atmos
- Foley studio
- Built per platform

IMPLEMENTATION
Implementation
We design and implement the Wwise and CRI ADX2 projects themselves, then tune them running on the target hardware. The people making the sound are the people integrating it, so nothing is lost in the handover — the job is finished when it sounds right in the game.
- Wwise and CRI ADX2
- Event and bus design
- Tuned on the target hardware

AUTOMATION
Automation
Checking naming rules, rendering, renaming, registering assets in the middleware, talking to version control, tracking progress — the work that repeats itself is automated with RIGDOCKS, our own API library. It has grown out of real productions, and the larger the title, the more it tells.
- Naming, rendering, renaming
- Registering assets in Wwise
- SVN, Perforce and Excel
CONTACT
Production enquiries, quotes, questions about what we can cover — please get in touch.
Contact us