[Reaper × UE5] Building an app that drives Reaper with RADNODZ — getting the track list
An example of building an app that drives Reaper with RADNODZ and Unreal Engine 5. This time we fetch Reaper’s track information and show it in the app’s UI.

API LIBRARY FOR GAME AUDIO

RIGDOCKS is a powerful toolset — an API library — that automates the production, editing and management workflows of game sound development, end to end.
Documentation

An example of building an app that drives Reaper with RADNODZ and Unreal Engine 5. This time we fetch Reaper’s track information and show it in the app’s UI.

Testing everything from connecting Unreal Engine 5 to Reaper with RADNODZ through to calling the API, implemented in both Blueprint and C++.

RIGDOCKS -SILVER- Ver.2.0.1 and RIGDOCKS -GOLD- Ver.2.0.1 have been released, fixing a number of issues. See the release notes for details.