
SERVICE
AMBIENCE RECORDING
Commission an ambience recording
Rain, thunder, typhoons — the weather itself — as well as everyday ambience. We set up an Ambisonic microphone and record the place as it is.
In our experience the best ambience only arrives after more than ten hours of recording. Running that long turns up sound nobody has heard before.
WHAT WE RECORD
What we can record
WEATHER
Rain, thunder, typhoons
The weather itself. Rain sounds different depending on what it falls on, and so does thunder, so we pick the place and the hour that give the sound we are after. The equipment stays protected in rough conditions, typhoons included.
NATURE
Forest, shore, open ground, night
Forests, the shore, open ground, outdoors in the middle of the night. What is making the sound changes with the place and the hour, and both can be specified. Ambience is built from scratch to match a location in the game.
LONG TAKE
Sessions longer than ten hours
Left running for hours, a recorder picks up what a short session never will. We reckon the best ambience starts arriving past the ten-hour mark — and we can stay out that long because a rain cover we developed ourselves protects the microphone. When the rain starts, the recording simply carries on.
See the rain cover
LOCATIONS
Out on location
Recording in the forest
Recording on the shore
Recording out in the open
Recording outdoors late at night

RAIN COVER
Sessions run with our rain cover
We can record with our own rain cover even when rain is on the way. It protects the microphone when the weather turns, so nothing waits on the forecast and a session can run past ten hours.
See the rain cover we developedREQUEST
How to commission one
Ambience recording can be commissioned on its own. Tell us the sound you want, where it is, and when you need it, and we will come back with how we would run the session and what it would cost. A location in the game is enough to start the conversation.
- The sound and the place
- When you need it
- What it is for
